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I am working on a software research project that is entirely in C#, however now we want to have a maya plugin that utilizes some of the functionality from the C# code.

 

Maya expects an unmanaged dll, which is fine i don't mind writting that.

 

However, i need to make hooks to the C# code and vice versa, i have no problems accessing my unmanaged dll from C# using InteropServices,* but i do not know how to access the managed code from the unmanaged C++, any hints?

 

I am sure this is possible, but i have never done it.

 

If anyone has any suggestions for a purely managed solution, i would be thankful

 

 

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