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I'm trying to implement a factory method in our application. Do you thing that this kind of implementation is a good one ?

 

class Person

{

public:

***Person(PersonData personData);

***...

 

private:

***int m_identifier;

***std::string m_name;

};

class Employee : public Person

{

public:

***Employee(PersonData personData);

***...

 

private:

***float m_hourlyWage;

};

class Boss : public Person

{

public:

***Boss(PersonData personData);

***...

 

private:

***float m_annualSalary;

***float m_bonus;

};

struct PersonData

{

***int type;

***int identifier;

***std::string name;

***float hourlyWage;

***float annualSalary;

***float bonus;

};

class Factory

{

public:

***static Person* CreatePerson(PersonData personData);

};

 

Person* Factory::CreatePerson(PersonData personData)

{

***switch (personData.type)

***{

******case PersonType_Employee:*

*********return new Employee(personData);

*********break;

 

******case PersonType_Boss:*

*********return new Boss(personData);

*********break;

***

******default:

*********throw std::invalid_argument("...");

*********break;

***}

}

 

More...

 

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