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Sean Shypula and Luis Villegas are*developers for Bungie (makers of Halo) that build the distributed asset processing system, a 180+ server farm that is used to*take*massive tasks, break them into pieces and process them in parallel.

 

To give you an example of why this is needed, one of the tasks, Lightmap rendering, a technique used to pre-comput lighting/shadows to a Halo map before the map is loaded (to improve load times) can take over 24 hours across 100 machines!

 

The server farm itself is programmable in that you can write C# code to handle any distributed task.

 

You can see the slides from their talk at GDC here and a quick overview video shown at the end of their talk here.

 

 

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